The main theme I want to send to my audience is a psychological crime thriller, this will be inspired by the neo noir style. This includes low key lighting and Dutch angles. My characters won’t apply to the conventional neo noir characters, this being femme fatal, my film wont apply to these characters as I don’t have any females in my film.
My movie is about a police officer from the CSI branch who is called to investigate a crime scene in a church somewhere in the slums of an unknown area. The reason I feel the need to keep the location unknown is so people can’t relate to anything they see If I said it was in Belfast people could maybe relate to some of the settings they see, or anything they recognise. The officer has been called to the crime scene as he was the only available officer on duty at the time.
While he is gathering the evidence he hears noises coming from another room in the building and decides to continue further into the building to find out what is making the noises, he suspects it’s the murderer, or a witness. He enters the room where he hears the noise and looks towards the window and see a cloaked person run into the downstairs of the building, he chases the suspect by going through another room, while in this room he sees eyes all over the walls, he has a flashback of a man in a mental asylum standing calmly looking out a window, but he doesn’t see his face. The person has scratched eyes all over the walls in his room. He was a possible suspect for a murder that Thomas was working on years ago, he scratched eyes into the walls as he thought people were watching / stalking him. When Thomas tracks the person down to the kitchen he spots him but before he can tell him to stop the person runs out the door and towards the church. Thomas follows the person into the church where he is greeted by second person they try to scare Thomas by popping up everywhere. The film ends with the asylum flashback except this time we see the patients face.
The narrative structure my film will have is non linear. The reason it is non linear is because I will have flash backs, so my story wont follow Todorovs theory as he lays it out, I will play about with it. The flash backs will help the audience understand why the eyes are there, and the audience will see the possible murder suspect. The second flash back will show a man in a mental asylum looking out a window the scene looks quite normal but there are eyes scratched into the walls. The final flashback will how the previous flashback but this time it will continue and this time the persons face will be revealed. My film will follow a typical Hollywood storyline, a start, middle and end.
Equilibrium – Thomas being called to crime scene
Disequilibrium – Hearing noises in the building
Recognition of disequilibrium / Attempt to resolve – Follows the noise
Disequilibrium – cloaked person hinders Thomas
New equilibrium – Thomas finds who murderer is
The two main influences for my film were the “Saw” film series directed by Darren Lynn Bousman and James Wan. The style in which they made the saw films really inspired me to make mine in a similar style. I like how they use lighting in the Saw films, extreme low key in some places and extreme high key in others. To achieve a similar effect in my own film I will make sure to make the light low key and high key, and make the light pick up on objects that usually the dark would hide. I also liked how they made the mise en scene very dank and look neglected. I’ll try and achieve a similar tone for my film by using old and unused locations for my settings. Also with the Dutch angles Saw uses to make their audience feel uneasy were very effective. Another great inspiration for me was the manhunt video game developed by Rockstar studios. Again the really liked the mise en scene in this game, it is very similar to the saw style, dark, dank and neglected, again I will try and get a similar effect with finding my location, making sure its an old unused building. The storyline for me was inspired by watching CSI for years. It follows the basic plot, a murder is committed, they investigate it, usually have some sort of struggle during this, and finally they solve the case. My film will have a roughly similar layout. The film genre “Neo – Noir” was also I good help when I was planning how my film would look, with the lighting and shot angles. At the start of my planning I was going to pay tribute to the Film Noir genre by making my film in B/W, I decided against this as people may find it boring and by having Neo Noir I can have the style of Noir, but the modern colored film.
I am using these techniques as I feel they are what I need to get the right feel and tone for my film, with the genre I have decided to use, I feel these techniques will show the genre of the most, they should work smoothly with the genre and should have a good impact on the audience. As I stated above I will try an incorporate similar styles from the films / games that inspired me into my film, I will not copy the style completely, as I don’t want to copy someone else’s ideas, ill use a basic template of how they used the style and form my own unique take of it to give my film more of a unique feel.
For the look and feel of my film I would like it to be similar to the look and feel of neo noir, I like how neo noir use low key lighting, I guess the saw films have a huge inspiration from neo noir. Id like my film to use mostly low key lighting, but use the occasional extreme high key to disorientate the audience. My film will rely more on diegetic sound rather than non diegetic, and for the soundtrack I have selected a series of creepy songs by the band Wolf Eyes. I feel I can create a better dark crime feel with diegetic sounds. Although saying that, it wouldn’t be bad to have non diegetic in some parts. I want my mise en scene to be very dark and dank, like in manhunt and saw.
The reasons I have chosen my film to look this certain way is because I feel it’s the best way I can express the genre I have chosen through the mise en scene. Ive looked into the various mise en scenes of the films that have inspired me, I then want to try and create a similar likeness but with my own unique bits added in.
Statement of intentions
The main theme I want to send to my audience is a psychological crime thriller, this will be inspired by the neo noir style. This includes low key lighting and Dutch angles. My characters won’t apply to the conventional neo noir characters, this being femme fatal, my film wont apply to these characters as I don’t have any females in my film.
My movie is about a police officer from the CSI branch who is called to investigate a crime scene in a church somewhere in the slums of an unknown area. The reason I feel the need to keep the location unknown is so people can’t relate to anything they see If I said it was in Belfast people could maybe relate to some of the settings they see, or anything they recognise. The officer has been called to the crime scene as he was the only available officer on duty at the time.
While he is gathering the evidence he hears noises coming from another room in the building and decides to continue further into the building to find out what is making the noises, he suspects it’s the murderer, or a witness. He enters the room where he hears the noise and looks towards the window and see a cloaked person run into the downstairs of the building, he chases the suspect by going through another room, while in this room he sees eyes all over the walls, he has a flashback of a man in a mental asylum standing calmly looking out a window, but he doesn’t see his face. The person has scratched eyes all over the walls in his room. He was a possible suspect for a murder that Thomas was working on years ago, he scratched eyes into the walls as he thought people were watching / stalking him. When Thomas tracks the person down to the kitchen he spots him but before he can tell him to stop the person runs out the door and towards the church. Thomas follows the person into the church where he is greeted by second person they try to scare Thomas by popping up everywhere. The film ends with the asylum flashback except this time we see the patients face.
The narrative structure my film will have is non linear. The reason it is non linear is because I will have flash backs, so my story wont follow Todorovs theory as he lays it out, I will play about with it. The flash backs will help the audience understand why the eyes are there, and the audience will see the possible murder suspect. The second flash back will show a man in a mental asylum looking out a window the scene looks quite normal but there are eyes scratched into the walls. The final flashback will how the previous flashback but this time it will continue and this time the persons face will be revealed. My film will follow a typical Hollywood storyline, a start, middle and end.
Equilibrium – Thomas being called to crime scene
Disequilibrium – Hearing noises in the building
Recognition of disequilibrium / Attempt to resolve – Follows the noise
Disequilibrium – cloaked person hinders Thomas
New equilibrium – Thomas finds who murderer is
The two main influences for my film were the “Saw” film series directed by Darren Lynn Bousman and James Wan. The style in which they made the saw films really inspired me to make mine in a similar style. I like how they use lighting in the Saw films, extreme low key in some places and extreme high key in others. To achieve a similar effect in my own film I will make sure to make the light low key and high key, and make the light pick up on objects that usually the dark would hide. I also liked how they made the mise en scene very dank and look neglected. I’ll try and achieve a similar tone for my film by using old and unused locations for my settings. Also with the Dutch angles Saw uses to make their audience feel uneasy were very effective. Another great inspiration for me was the manhunt video game developed by Rockstar studios. Again the really liked the mise en scene in this game, it is very similar to the saw style, dark, dank and neglected, again I will try and get a similar effect with finding my location, making sure its an old unused building. The storyline for me was inspired by watching CSI for years. It follows the basic plot, a murder is committed, they investigate it, usually have some sort of struggle during this, and finally they solve the case. My film will have a roughly similar layout. The film genre “Neo – Noir” was also I good help when I was planning how my film would look, with the lighting and shot angles. At the start of my planning I was going to pay tribute to the Film Noir genre by making my film in B/W, I decided against this as people may find it boring and by having Neo Noir I can have the style of Noir, but the modern colored film.
I am using these techniques as I feel they are what I need to get the right feel and tone for my film, with the genre I have decided to use, I feel these techniques will show the genre of the most, they should work smoothly with the genre and should have a good impact on the audience. As I stated above I will try an incorporate similar styles from the films / games that inspired me into my film, I will not copy the style completely, as I don’t want to copy someone else’s ideas, ill use a basic template of how they used the style and form my own unique take of it to give my film more of a unique feel.
For the look and feel of my film I would like it to be similar to the look and feel of neo noir, I like how neo noir use low key lighting, I guess the saw films have a huge inspiration from neo noir. Id like my film to use mostly low key lighting, but use the occasional extreme high key to disorientate the audience. My film will rely more on diegetic sound rather than non diegetic, and for the soundtrack I have selected a series of creepy songs by the band Wolf Eyes. I feel I can create a better dark crime feel with diegetic sounds. Although saying that, it wouldn’t be bad to have non diegetic in some parts. I want my mise en scene to be very dark and dank, like in manhunt and saw.
The reasons I have chosen my film to look this certain way is because I feel it’s the best way I can express the genre I have chosen through the mise en scene. Ive looked into the various mise en scenes of the films that have inspired me, I then want to try and create a similar likeness but with my own unique bits added in.
Tuesday, 4 March 2008
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